
Project 2A03
Seattle Area studio video-game music cover project, headed by Mad-Mike.

Ultima III: Exodus (NES) - Ambrosia (2004) Ultima III: Exodus (NES) - Ambrosia (2004)
A cover of the music from the Ambrosia world in Ultima III, you know, the dark grey world full of dragons and shrines?

Ultima III: Exodus (NES) - Overworld (2004) Ultima III: Exodus (NES) - Overworld (2004)
The first and only time I attempted the overworld theme to Ultima III for NES, this was another difficult one to rip off, especially the fast ascending runs at the end.

Ultima III: Exodus (NES) - Opening Screen (take 2) Ultima III: Exodus (NES) - Opening Screen (take 2)
The second run through, this time with a Drum Machine and full instrumentation (a few details were left out in the first version), plus there's a wack'd intro on this one.

Ultima III: Exodus (NES) - Opening Screen (take 1) Ultima III: Exodus (NES) - Opening Screen (take 1)
The theme from the opening screen/dungeon levels. This was one HARD f***er to record, it's not even full speed, because it takes a lot of repetitive economy picking during the main parts.

Ultima III: Exodus (NES) - Battle Jam (2004) Ultima III: Exodus (NES) - Battle Jam (2004)
The Battle Theme, Jazzed up by me, from a 2004 'Album' called, creatively, Exodus Ultima, a full collection of NES game music from the FCI/Ponycanyon game.
Project 2A03 is a one-man video game music cover project, spawning all the way back to the dark days of the Atari 2600, all the way forward through early 90's PC and SNES games.
The nucleus was an instrumental on the original LIthium Demos from 2001 called "Burning House" which had an 8-bit NES game like melodic quality to the music, so I initially started making tapes under the name "Game Genie" eventually changing it to Project 2A03 to prevent copyright issues.
Project 2A03 started off as a offshoot from me playing bits and pieces of NES game music in my guitar solos, usually bits of Super Mario Bros. and Metroid.
Around 2003-2005ish, I was doing demos for many of the tunes from various games, these will be the first tracks posted up here, be mindful, they are VERY rough, some came very early in my evolution of my PC based home studio.
Recently I plan to start adding more and more cover tunes that are much more "produced" sounding. I don't release albums, just single MP3 files, and mind you, this is not my main project, so it might go months without an update here.
Have you performed in front of an audience?
Well, outside of Video Games....my influence list is in order like this...
- Kurt Cobain
- Kim Thayal
- Ric Ocasek
- Elliot Easton
- Billy Gibbons
- Paul Dean
- Neil Schon
- Brad Gillis
- CC Deville
- Edward Van-Halen
- Kirk Hammett
- Dimebag Darrell
- Tony Iommi
- George Lynch
My primary weapons currently are a Digitech RP250, a Roland Juno Di, an old, P.O.S. Dell Pentium 4 computer from 2003, and a copy of REAPER from ages ago.
Guitar-wise, I use an armada of commercially built, home built, and often heavily modified instruments - it's like Mad Max, but with guitars.
For all of the Bass Work, I use a Squier VM Bass VI, I can't think of a better instrument for classic game music rocked out, especially since chiptunes typically jump around the pitch center for most instruments.
Nopel, nothing else to yack about.