Artificial Wonders
Finality Finality
Huh. Guess I never uploaded this one. Basically a constant blast of energy. Prepare your body!
3/29/2016 Classical General
Searching Searching
A song for which there are many possible interpretations. Intended to be listened to after Sir. Largely inspired by the works of Bjork.
6/29/2013 Experimental Sounds
Sir Sir
Free-form, contains themes of auditory hallucinations and control, with the primary theme being about escape. Inspired by the movie Brazil.
6/28/2013 Experimental Sounds
Imagine Imagine
Just something I made for my friends. Decided to polish it up and add it to the album.
2/9/2012 Ambient
Obsess (demo 3) Obsess (demo 3)
Shelving this for now - people who listen to it dont seem to get it, in terms of the lack of instruments and change in melody.
2/8/2012 Goth Rock
Building a Wonder Building a Wonder
Love it or hate it - really heavy rhythm and some similar tones to 3 Bottles.
6/17/2010 Experimental Sounds
3 Bottles 3 Bottles
Funky punk dancey madness inducing industrial. A song about my paranoia episodes from when I was prescribed to ritalin. Tripping gone wrong, for sure.
6/28/2010 Experimental Sounds
Snow Snow
Trying to get out of my comfort zone. A song about dreams and aspirations.
12/11/2009 Acoustic Piano
RISE Redux (AURA) RISE Redux (AURA)
An extremely overdue remake of one of the very first tracks made for AURA A3. 3/27/2010 - finally de-essed the vocal.
3/27/2010 Games Soundtrack
Asylum of Wonderful People II (AURA) Asylum of Wonderful People II (AURA)
Yet another attempt at better production and a catchy rhythm. Second of four tracks that correspond to the four sections of the gigantic Lunaris Adventus building.
11/7/2009 Games Soundtrack
Food Chain (Alternate Ver) (AURA) Food Chain (Alternate Ver) (AURA)
Again, testing out some new production.... Similar to Asylum of Wonderful People, because the two songs are related. (Food Chain is Leviathan's theme, Lunaris Adventus is Leviathan's new corp.)
10/31/2009 Games Soundtrack
Asylum of Wonderful People I (AURA) Asylum of Wonderful People I (AURA)
First of four tracks that correspond to the four sections of the gigantic Lunaris Adventus building. Very industrial, and kinda catchy, if I do say so myself!
10/31/2009 Games Soundtrack
GIER Part I, II, & III (AURA) GIER Part I, II, & III (AURA)
First three parts to AURA's 4-part climax.
10/4/2009 Symphonic
Anti-Realitat (AURA) Anti-Realitat (AURA)
First ACT-END Boss (Night Joseph) of AURA.
8/3/2009 Choral
Greed (AURA) Greed (AURA)
Title theme for AURA. The melody is used in a boatload of different variations throughout the game, also.
8/6/2009 Choral
Chor von Maschinen (AURA) Chor von Maschinen (AURA)
The numerous breaks in the song are due to the various "phases" that the Night Warden goes through.
7/2/2009 Classical General
Because War Is What We Do Best (AURA) Because War Is What We Do Best (AURA)
Non plot-critical boss theme in AURA.
8/3/2009 Classical General
Verstehen (AURA) Verstehen (AURA)
Down toned main theme to AURA, used when Waveral is destroyed in Mission 3.5. The sociological meaning - which is what is used - of Verstehen is "To put yourself in another's shoes."
6/24/2009 Choral