
ChrisE

Exit (Hate Mail) Exit (Hate Mail)
5/9/2006 Pop Rock

Trapdoor/Room 5 (Unlocked) Trapdoor/Room 5 (Unlocked)
5/9/2006 Pop Rock

Room 9 (On That Day) Room 9 (On That Day)
5/9/2006 Pop Rock

Room 8 (The Legacy of John Jones III) Room 8 (The Legacy of John Jones III)
5/9/2006 Pop Rock

Elevator (Muzakal Interlude) Elevator (Muzakal Interlude)
5/9/2006 Pop Rock

Room 7 (Ethereal Terrain) Room 7 (Ethereal Terrain)
5/9/2006 New Age

Room 6 (How Can I?) Room 6 (How Can I?)
5/9/2006 Pop Rock

Room 5 (Locked) Room 5 (Locked)
5/9/2006 Pop Rock

Room 4 (A Room with a View) Room 4 (A Room with a View)
5/9/2006 Pop Rock

Room 3 (Burn Out) Room 3 (Burn Out)
5/9/2006 Pop Rock

Room 2 (The Foolish Dreamer) Room 2 (The Foolish Dreamer)
5/9/2006 Pop Rock

Entrance/Room 1 (Welcome Home) Entrance/Room 1 (Welcome Home)
Here is my first album, "A Room with a View". A concept based around a derelict apartment block.
5/9/2006 Pop Rock

Tidal Wave Tidal Wave
Here is an edited version of a recent composition aimed at the disaster movie genre.
4/26/2006 Beats General


Character Theme Character Theme
This is just a quick go at using some of the strings from East West Gold Symphonic Orchestra.
2/15/2006 Beats General

Chase Sequence Chase Sequence
This is a short 30 second test run of a chase sequence in a film.
1/30/2006 Beats General

SO12: On The Sixth Day SO12: On The Sixth Day
Here is my second Radio production assignment where I chose to write/record a radio drama.
1/30/2006 Stories

Universe FM Universe FM
This is a five minute excerpt from a fictional radio station created for half of a radio production module in my music tech degree. Contains station and DJ jingles, news bulletin, advert, links between songs and vox pop.
1/30/2006 Talk