a 3 part patch made in SuperCollider. Basically I defined a number of scales from which the patch picks from randomly, the scales change every 10 seconds. there's a 2nd sound generator which is a syncsaw modulated by an FMed LFSaw and filtered by a lovely emulation of a moog filter. The 3rd part is an audio in granulator. This was recorded as a performance of the patch submitted as coursework.
The main idea behind it was to explore harmony and randomness with a limited selection control. great fun :P