really, really low frequency bandlimited impulse trains (like 0.5 hz kinda low) with stochastically derived spectra are fed into a transfer function made up of the ratio between two 256th order chebychev polynomial sums. slightly less low frequency (like 32 hz kinda low) formlets are added ever so softly to produce more stable textures. unfortunately when i say "stable" i mean "CRAZY".
sounds like backwards/forwards 8 bit percussive shit, right? also i love how it sometimes almost sounds like a phaser or a tape deck that's been dropped from a very high altitude. the coolness of this waveshaping algorithm is that it only operates within the nyquist range, resulting in no lost data due to sampling rate issues. of course, you're listening to an mp3 version, so whatever.
this will be something i will play live from time to time. it seems like a potential crowd pleaser.