god i already wrote a long, detailed, and exhaustive story about what precise signal processing stuff i did for this piece, but soundclick dropped the ball and i lost my data. well regardless, i will list the apps i used in this piece, on which i overdubbed only one track, to keep from clocking out the cpu. i could potentially do this live.
stuff used (all hand written in supercollider):
grain cloud sequencer - for granulating buffers captured in realtime
generic particle generator - for articulating impulse profiles of percussion.
recycler - for capturing buffers in realtime to be granulated, occasionally spinning into granular feedback
fft plugins: conformal map, stretch/shift magnitudes