Markovich-AMP
Markovich/A Music Project group with contributors local and on the Internet, the purpose is to create a music mixing acoustic and electronic sounds with a strong groove and thoughtful lyrics (well, sometimes)
Project to create music in the footsteps of the Severn Delta posse: Portishead, Massive Attack, Sneaker Pimps. The music is a Borg-like fusion of Electronic and Organic: plenty of real guitarsand basses used, as well as synths, samples and anything that can make a noise.
The core of the group consists of Roy Phillips, compositions, instruments and production, with Jerry Allen and Margot du Bois lending their vocal talents as well as contributing lyrics and music.
Additional producers include Brodo and the semi-mythical Frankie Wilde
Tell me about your history? How did you get where you are now?
Punk rock bands "back in the day" to
smoothie pop/rock in the late eighties and an almost alt.country cover band up till last year.
Early exposure to
http://www.soundclick.com/bands/0/frankfishandthefins.htm
had a traumatic influence
Have you performed live in front of an audience? Any special memories?
We haven't performed the current batch of songs live yet, mainly because members of the group live in different countries. It comes down to a cost thing.
Your musical influences
Influenced by all good music, whatever the style. I guess the trip-hop side of things is strongly influenced by Portishead, the almost sub-audio ambience of thier productions generates an amazing mood, emotional vibe. Bands like the Pixies and The Replacements are a perhaps unheard influence, but thier song structure and arranegments are execllent. Other acts that have had an influence include Moby, Goldfrapp, Sneaker Pimps, REM, all the way to Uriah Heeps synth sound (who was that Lee Kerslake).
What equipment do you use?
Main workspace is Cubase, plus Fruity Loops for building up the groove. I use a Wackcaster (Telecaster with Piezo and Midi pus) to digitize ideas, or for drums, record a bongo and then try and "trace" it with midi. I don't record audio until late in the game, making it easy to change key and tempo and structure.