
Brian Timmons
Composer for video games, specializing in orchestral scoring
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Demo Reel Demo Reel
Several short excerpts of some of my pieces. Many of these are taken from older projects in the fantasy/adventure genre. I threw in some more dissonant and quirky bits in the middle, as well.


Forest Forest
Imagine the protagonist leaving home, making their first journey through the wild. Excitement gives way to longing, then quiet uncertainty gives our hero pause.

Ocean Ocean
This is meant to accompany an oceanic setting. I tried to convey a sense of timelessness through melody, and constant motion through rising and falling harmonies.
I've been listening to classical music, film and game soundtracks as long as I've been around. Naturally part of me wants to carry on those traditions, and hopefully do something original while I'm at it. In particular I would love to work within video game audio.
Your musical influences
Just about any living composer who says they aren't at all influenced by John Williams (in some degree) is lying through their teeth. I love Ravel for his innovative use of orchestral textures. Prokofiev for the unbelievable harmonies and chromaticism. Shostakovich for raw emotion strained through a filter of sophistication. Jeremy Soule for his fantastic work in game soundtracks.
What equipment do you use?
Garritan Personal Orchestra, Geniesoft Overture 3.5 SE, GoldWave, Audacity, Sound Forge
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