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Intro Scene of AURA Part 1:
The intro of AURA:
A powerful voice narrates the opening. It opens with the following line, with a presentation of a large square frame under a cover. It is a showcase of the Aura Suit. Waveral, in large letters, is in holographic above. The powerful voice is Ingram Fallish.
He pauses, and begins pacing back and forth slowly, with the words flowing beautifully into his body language. This old man rehearsed this presentation as if his life depended on it. He deliberately but convincingly pauses very briefly between each sentence, trying to masterfully bring the words into focus.
“The world… has its holes. It has its rewards. It has its likes and dislikes.”
He faces the audien...
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Intro Scene of AURA Part 2:
A young man in a high tech looking armor suit is lighting a cigarette as he sits behind a wall of cover, being shot from several directions as the cover is steadily filled with lead, ion, and a wide assortment of other ammunitions. He swiftly ducks as the top half of the wall ripped apart from a heavy blast. He drops the cigaratte, and the world slows as he lifts the gauss chaingun on his right arm and shoots in seemingly random directions behind him, then lowers the chaingun without flinching or showing a hint of emotion in the action. The world returns to the normal flow of time and the cigarette completes its fall to the floor. He stands up and walks towards the somewhat distantopening in
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Intro Scene of AURA Part 3:
[Done]
“There, that makes more sense…. This hijacker leader apparently isn’t dead yet. Suit Command. Show Objective Path.”
A line that slowly shifts colors appears, coming from the torso and bending around a corner, showing the objective path.
“Hey Juno, you know what would really suck? If they could see that line I’m following. I’m sure a rainbow is so, so discrete. Why. I can only see it FROM THE OTHER SIDE OF THE PLANET! GOD, please remind me the next time I sign up for a good job, that it’s probably the worst opportunity on Earth in disguise.”
Coding-relatedThe player can follow the objective path – doing so at this point will cause the camera to pan to a locked door. Doing so befo...
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What is AURA?:
Summary:
-(AURA A1) (Late 2008)
AURA is the current project name for something that Haven Harbinger and I have been working on for a few months now. I do about all of the writing and concepts for AURA, and Haven makes sure I don't go too overboard.
-(AURA A2) (Early 2009)
AURA A2 sprung out of new equipment and new ideas which led to a wholesome revision of much of ACT I to sit better with the other three ACTs, as well as going back and making the soundtrack seem much more professional.
(AURA A3) (Mid 2009)
-AURA A3 came after some hard decisions with the soundtrack after being taught to make astoundingly better music by Chris Fewell, further tweaking to the storyline all a...
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AURA Backstory Final Part 1 of 2:
Project AURA Backstory, final edit.
Original ver by Artificial Wonders (Parker Files)
Revised edit by Haven Harbinger
Final ver by Artificial Wonders (Parker Files)
In the near future, the Robotics industry explodes on the level of which rivaled the oil industry. Some of the national governments take point and commission some of these robotic businesses, causing the first generation of humanoid mechanized bipedal warmachines, or 'mechs', to emerge. But, the mechs, like their heavy weapon predecessor, the tank, don't last very long in actual battlefield situations, rendering their only use as a show of muscle.
Passed off as a mere spur of the moment for the peaking robotics field, th...
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AURA Backstory Final Part 2 of 2:
It is now 2074, 10 years after the massive corporate takeover of the planet, and a company called Waveral - a sub-corp of the NKK - is about to be "dismantled", or in layman's terms, utterly dissolved, with its members left to fend for themselves. But a new material is found in the arctic circle by a traveling vessel owned by the NKK. The material is dubbed Helios-I, and research on the material begins immediately. But the research yields nothing of use. The NKK then auctions it off to the highest bidder within the corporation, and Waveral, of all companies, wins the auction with the meager sum of 500,000 credits. No one counted on the genius of the lead researcher of Waveral's R&D - Ingram
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AURA Story Outline Excerpt. Intro + Mission 1 Part 1:
Intro Mission: Convoy is hijacked en-route to field testing of Aura Suit mk.1. Resisting forces are eliminated by the Waveral Soldier that the opposing force attempted to capture. After eliminating the leader of the forces, the Waveral Soldier is knocked out after what appears to be a short circuiting in the Suit. A "strange dream" follows.
Direct Reward: Visor tech (Salvaged from enemy forces' leader)
Indirect Reward: Aura Suit Mk.2, Helios-2, Visor, Tactical Visor Mode, Data Visor Mode.
Debriefing: The Waveral Soldier is promoted to elite for his flawless performance and given the Aura Suit Mk.2. The Mk.1 then enters refinement and standardization stages in preparation for limited produ...
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AURA Story Outline Excerpt. Intro + Mission 1 Part 2:
-The Aura Suit Mk.2 is the pinnacle of Waveral technology, giving an overall light armor frame at a very high defense rating and modularity of equipment, it also supports a larger Aura core.
-The Helios-2 Core is a vast step up from the Helios-1, with not only higher efficiency for all integrated equipment, it is also more refined and gives a higher level of integration with the human body, allowing for even quicker reflexes.
-The Visor is a high-tech eyepiece, modified from the Visor tech from the enemy resistance leader. The visor is vulnerable to EMP damage. Turning it off before an EMP strike hits can minimize some of the damage, however.
-Tactical Visor Mode allows for basic tar...
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AURA Story Outline Excerpt. Mission 2:
Mission 02
“Technology”
Briefing:
“Okay Soldier, the last mission was a test of your skill. We had no idea those Warden mechs were there, but you performed flawlessly, regardless. No one’s going to miss those relics anyway. The good news is that we’ve completed the salvage of those shield cores you brought in, and it gives us an idea. We’re really pressed for security, and our main expense is coming from R&D. So we’ve had a change of plans. You will primarily be salvaging technology from our competitors, mostly new or prototype tech. But first, you need some mobility. Your next mission is the real deal.
Enemy resistance is well equipped, though small. Rinta Labs has been taking a ...
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AURA Story Outline Excerpt. Mission 3:
Mission 03
“Lost Cause”
Briefing:
“Well, looks like you can’t quite rest yet, elite. We’ve received some rather… interesting, intelligence. Tired Lightning’s unit has been dead for 10 years. Yet, one of our lobbyists couldn’t get his radio working for about 2 minutes during his trip back here. Now, why would that be? I’ll you why: a distress signal from Tired Lightning’s unit! Every frequency, loud and clear, for 120 seconds. Something about this screams hoax, but don’t get comfy. Just in case, we’re sending you out there. It’ll be hell on earth if Tired Lightning’s unit’s first mission in 10 years is hunting down the bastard who took down their leader. You’re that bastard, so catch the...
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Therayune [One of the three
AURA
Saeo Logo [One of the three
AURA
NKK Logo [One of the three s
AURA
Lunaris Logo [Leviathan's ol
AURA
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Artificial Wonders, thank you thank you thank you, for the station add.
The Modems are such a small, no name band, and it helps when cool people like yourself dig the tracks (checked out the music by the way, I only wish I could play the game along with it. Being a gamer myself I find your dedication to refining the sound quite amazing, and to know that you have planned it in such fine detail makes you a kind of genius on some levels)
Ok, we The Modems thank you from the top, bottom and mid section of our hearts, and hope to see your soundtracks on the next gen consoles of tomorrow.
Sean
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:: posted by mephisto79 on Mon Oct 5, 2009 @ 03:37 PM
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Hi! Thanks for listening to the "Eye of Horus" Track. I have a new song out Titled "Exploring the Nile." Check it out.
http://www.soundclick.com/JoelPangan
Thanks!
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The review you gave of our song 'On Me' was excellent. Better than we could have hoped, in fact. Thanks for the kind words and for adding us to your station. We really appreciate it and are pleased to be played with so many other good acts. Keep the rock alive!
Skott
Output Failure
www.soundclick.com/outputfailure
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Hey thank you for the add and for what you wrote about my song 'Twelve', I really appreciated. Best, Gabriele.
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Wow, I really appreciate the vote and comments in the contest!
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:: posted by nixon1972 on Thu Jul 16, 2009 @ 08:49 AM
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Hey friend - I've got 2 new songs on my page, so check them out when you get a chance. Take care and thanks for listening.
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Hey Stasis is a work of art! Comms up on the info page, thanks! Thanks very much also for the vote in the forum! See ya!
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:: posted by nixon1972 on Tue Apr 21, 2009 @ 09:04 PM
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Hye there! Whatcha been up to? Be sure to send a message whenever you post up some new music OK?? Keep in touch, I predict success for you, I need to be able to say, " Oh yeah I knew that guy, before he got big, when he was just foolin around on Soundclick!"
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:: posted by nixon1972 on Mon Apr 6, 2009 @ 05:58 PM
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[last edited on Fri Mar 20, 2009 @ 02:27 PM] Thanks Artificial Wonders
Your soundtrack work is very impressive
Have a fantastic weekend
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:: posted by AA1FIRE on Fri Mar 20, 2009 @ 02:29 PM
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Thanks for the great comment on my tune! Glad you enjoyed the nostalgia. Take care.
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Silvertrain
Surprisingly, their provided description is accurate.
Charlie A
Fantastic and memorable tracks all around.
Rude Corps
Then add a little badass, shaken not stirred.
DionysuZ
Good stuff. The guy knows how to crank the toonage.
Largo
One of the best vocalists around. Definitely worth a listen.
Reflexion X
Originally known as Deep n Dark, but, "He's still got it."
Alaster
His music is mega creepy, but that's what makes it good.
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