Limit Break
NEWS   Finished the final draft for a new piece, "For Eternity." Still working on "City In The Sky" and "Cestos' Theme."

I haven't had much time to work on my music lately, but hope to have "City In The Sky" finished as soon as I can find the time and inspiration to finish it up.
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play lo-fi play hi-fi  Xenogears - Knight of Fire Orchestral Arrangement
play lo-fi play hi-fi  Eyes of Flame
play lo-fi play hi-fi  Call to Arms - DEMO
play lo-fi play hi-fi  Lightning Assault - DEMO
play lo-fi play hi-fi  Heart of the Forest
play lo-fi play hi-fi  To The Dark World - DEMO
play lo-fi play hi-fi  Sol Sanctum
play lo-fi play hi-fi  For Eternity
play lo-fi play hi-fi  City in the Sky - DEMO
play lo-fi play hi-fi  Kislev Valley
Limit Break is, essentially, a collection of personal compositions and fan-service remixes done out of the love of good video game music. I am a firm believer that video game music can be every bit as emotive and inspirational as conventional music, and endeavour to uphold this standard with every piece that I write. My work can be loosely classified as electronica, but in reality, I also write a number of pieces that are scored for a conventional concert band or orchestra. My synthetic pieces tend to take on rock or metal overtones, infused with a few elements from trance. All of it is inspired by the love of video games. :)
Why this name?
Choosing a name was a no-brainer for me. Perhaps more than any other game or series I've played, Nobuo Uematsu's work throughout nearly the entire Final Fantasy series has inspired me to begin writing my own music. What could better sum up my feelings for those games over the years while also defining what I plan to do with my own work? Plus, it just sounds cool.
Do you play live?
Limit Break is not a band in the conventional sense, therefore, I do not make live performances. As for whether or not I'd like to play live some day... I think I've done that enough with concert band to hold me over for the rest of my life.
How, do you think, does the internet (or mp3) change the music industry?
The internet has revolutionzed the way people think about music. It's incredibly easy to find and share the music you love with friends. As a consequence, it's also changing the way musicians think about their music. I hope that it will continue to inspire them to write as a form of artistic expression, and not just corporate endorsement.
Would you sign a record contract with a major label?
I would have to give a lot of thought to it. I personally feel I'm a long way from anything like this, but I love writing music. If it ever became something that would potentially get in the way of actually making the music, I'd have to turn it down.
Band History:
I'm a solo operation, and always have been. Although I learned most of my music fundamentals through good old highschool band, I gradually learned to pick music apart and analyze it over the course of my life. Naturally, this lead into a desire to see how it worked, and I began actually studying what held my favorite songs together and made them worth listening to. This eventually became a strong desire to actually write music myself, which I have been doing for only a few years. I am not a professional musician, I consider myself more of a hobbyist. As such, I continue to write not only as a form of self-expression and to celebrate the music that I enjoy, but because I want to be able to see how much I've progressed since I first started and see where the journey's taken me.
Your influences?
Like a lot of American teens, I grew up playing video games. Unlike a lot of those teens, I spent almost as much time listening to and analyzing the songs that they used as I did actually playing the games. Many soundtracks, particularly the works of Nobuo Uematsu, Yasunori Mitsuda, Jeremy Soule, and most recently, Harry Gregson-Williams have literally changed the way I look at life, and I definately draw a lot of my inspiration from their work.
Favorite spot?
I spent a large part of my childhood in western Europe, throughout Belgium and Germany. Probably the coolest place I've ever been to was the Hague in the Netherlands.
Equipment used:
Currently, a home-built computer built for Audio production, and a second system used for sampling. I use a standard MIDI keyboard for recording some parts, but 90% of the actual composition and production is done with software. I use Sibelius 3 with Kontakt Player Gold, Fruity Loops 5, SoundForge, and a few other production works. I use a number of freely available soundfonts and VST plugins (as well as a small handful of commercial ones,) and try to mix anything else I need myself.
Anything else...?
Game music doesn't really get a lot of respect in the industry, despite the fact that it can be every bit as emotive and inspirational as conventional music. In addition, it's a lot more challenging to write. Writing music for games in the 8 to 32 bit eras of gaming usually meant having to carefully write songs that would not only be catchy or memorable, but which could be looped for prolonged periods of time without getting annoying or monotonous. I find these challenges fascinating, and use those fundamentals as the basic building blocks for everything that I write.
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